LOOPING AND ITERATION
This chapter will look at C's mechanisms for controlling looping and
iteration. Even though some of these mechanisms may look familiar and indeed
will operate in standard fashion most of the time.
NOTE:
some non-standard features are available.
IF STATEMENTS
The ability to control the flow of your program, letting it make decisions on
what code to execute, is valuable to the programmer.
The if statement allows you to control if a program enters a section of code
or not based on whether a given condition is true or false.
One of the important functions of the if statement is that it allows the
program to select an action based upon the user's input.
For example, by using an if statement to check a user-entered password, your
program can decide whether a user is allowed access to the program.
Without a conditional statement such as the if statement, programs would run
almost the exact same way every time, always following the same sequence of
function calls.
If statements allow the flow of the program to be changed, which leads to more
interesting code.
Before discussing the actual structure of the if statement, let us examine the
meaning of TRUE and FALSE in computer terminology.
A true statement is one that evaluates to a nonzero number. A false statement
evaluates to zero. When you perform comparison with the relational operators,
the operator will return 1 if the comparison is true, or 0 if the comparison
is false.
For example, the check 0 == 2 evaluates to 0. The check 2 == 2 evaluates to a
1. If this confuses you, try to use a printf statement to output the result of
those various comparisons (for example printf ( "%d", 2 == 1 );)
When programming, the aim of the program will often require the checking of
one value stored by a variable against another value to determine whether one
is larger, smaller, or equal to the other.
There are a number of operators that allow these checks.
Here are the relational operators, as they are known, along with examples:
< LESS THAN 4 < 5 IS TRUE >= GREATER THAN OR EQUAL 4 >= 4 IS TRUE
<= LESS THAN OR EQUAL 3 <= 4 IS TRUE == EQUAL TO 5 == 5 IS TRUE != NOT EQUAL TO 5 != 4 IS TRUE
It is highly probable that you have seen these before, probably with slightly
different symbols. They should not present any hindrance to understanding.
Now that you understand TRUE and FALSE well as the comparison operators, let
us look at the actual structure of if statements.
BASIC IF SYNTAX
The structure of an if statement is as follows:
IF ( STATEMENT IS TRUE )
EXECUTE THIS LINE OF CODE
Here is a simple example that shows the syntax:
IF ( 5 < 10 )
PRINTF( "FIVE IS NOW LESS THAN TEN, THAT'S A BIG SURPRISE" );
Here, we're just evaluating the statement, "is five less than ten", to see if
it is true or not; with any luck, it is! If you want, you can write your own
full program including stdio.h and put this in the main function and run it to
test.
To have more than one statement execute after an if statement that evaluates
to true, use braces, like we did with the body of the main function.
Anything inside braces is called a compound statement, or a block. When using
if statements, the code that depends on the if statement is called the "body"
of the if statement.
For example:
IF ( TRUE ) {
/* BETWEEN THE BRACES IS THE BODY OF THE IF STATEMENT */
EXECUTE ALL STATEMENTS INSIDE THE BODY
}
I recommend always putting braces following if statements. If you do this, you
never have to remember to put them in when you want more than one statement to
be executed, and you make the body of the if statement more visually clear.
ELSE
Sometimes when the condition in an if statement evaluates to false, it would
be nice to execute some code instead of the code executed when the statement
evaluates to true.
The "else" statement effectively says that whatever code after it (whether a
single line or code between brackets) is executed if the if statement is
FALSE.
It can look like this:
IF ( TRUE ) {
/* EXECUTE THESE STATEMENTS IF TRUE */
}
ELSE {
/* EXECUTE THESE STATEMENTS IF FALSE */
}
ELSE IF
Another use of else is when there are multiple conditional statements that may
all evaluate to true, yet you want only one if statement's body to execute.
You can use an "else if" statement following an if statement and its body;
that way, if the first statement is true, the "else if" will be ignored, but
if the if statement is false, it will then check the condition for the else if
statement.
If the if statement was true the else statement will not be checked. It is
possible to use numerous else if statements to ensure that only one block of
code is executed.
Let's look at a simple program for you to try out on your own.
#INCLUDE
INT MAIN() /* MOST IMPORTANT PART OF THE PROGRAM!
*/
{
INT AGE; /* NEED A VARIABLE... */
PRINTF( "PLEASE ENTER YOUR AGE" ); /* ASKS FOR AGE */
SCANF( "%D", &AGE ); /* THE INPUT IS PUT IN AGE */
IF ( AGE < 100 )
{ /* IF THE AGE IS LESS THAN 100 */
PRINTF ("YOU ARE PRETTY YOUNG!\N" ); /* JUST TO SHOW YOU IT WORKS...
*/
}
ELSE IF ( AGE == 100 )
{ /* I USE ELSE JUST TO SHOW AN EXAMPLE */
PRINTF( "YOU ARE OLD\N" );
}
ELSE
{
PRINTF( "YOU ARE REALLY OLD\N" ); /* EXECUTED IF NO OTHER
STATEMENT IS */
}
RETURN 0;
}
MORE INTERESTING CONDITIONS USING BOOLEAN OPERATORS
Boolean operators allow you to create more complex conditional statements. For
example, if you wish to check if a variable is both greater than five and less
than ten, you could use the Boolean AND to ensure both var > 5 and var < 10 are true. In the following discussion of Boolean operators, I will capitalize the Boolean operators in order to distinguish them from normal English. The actual C operators of equivalent function will be described further along into the tutorial - the C symbols are not: OR, AND, NOT, although they are of equivalent function. When using if statements, you will often wish to check multiple different conditions. You must understand the Boolean operators OR, NOT, and AND. The boolean operators function in a similar way to the comparison operators: each returns 0 if evaluates to FALSE or 1 if it evaluates to TRUE. NOT:
The NOT operator accepts one input. If that input is TRUE, it returns FALSE,
and if that input is FALSE, it returns TRUE.
For example, NOT (1) evaluates to 0, and NOT (0) evaluates to 1. NOT (any
number but zero) evaluates to 0. In C NOT is written as !. NOT is evaluated
prior to both AND and OR.
AND:
This is another important command. AND returns TRUE if both inputs are TRUE
(if 'this' AND 'that' are true).
(1) AND (0) would evaluate to zero because one of the inputs is false (both
must be TRUE for it to evaluate to TRUE). (1) AND (1) evaluates to 1. (any
number but 0) AND (0) evaluates to 0. The AND operator is written && in C.
Do not be confused by thinking it checks equality between numbers: it does
not. Keep in mind that the AND operator is evaluated before the OR operator.
OR:
Very useful is the OR statement! If either (or both) of the two values it
checks are TRUE then it returns TRUE.
For example, (1) OR (0) evaluates to 1. (0) OR (0) evaluates to 0. The OR is
written as || in C. Those are the pipe characters.
On your keyboard, they may look like a stretched colon. On my computer the
pipe shares its key with \. Keep in mind that OR will be evaluated after AND.
It is possible to combine several Boolean operators in a single statement;
often you will find doing so to be of great value when creating complex
expressions for if statements.
What is !(1 && 0)? Of course, it would be TRUE. It is true is because 1 && 0
evaluates to 0 and !0 evaluates to TRUE (i.e., 1).
Try some of these - they're not too hard. If you have questions about them,
feel free to stop by our forums.
A. !( 1 || 0 ) ANSWER: 0
B. !( 1 || 1 && 0 ) ANSWER: 0 (AND IS EVALUATED BEFORE OR)
C. !( ( 1 || 0 ) && 0 ) ANSWER: 1 (PARENTHESIS ARE USEFUL)
FOR STATEMENT
The C for statement has the following form:
FOR (EXPRESSION1; 2; EXPRESSION3)
STATEMENT;
OR {BLOCK OF STATEMENTS}
expression1 initialises;
expression2 is the terminate test;
expression3 is the modifier (which may be more than just simple increment);
NOTE:
C basically treats for statements as while type loops
For example:
INT X;
MAIN()
{
FOR (X=3;X>0;X-)
{
PRINTF("X=%D?N",X);
}
}
...outputs:
X=3
X=2
X=1
...to the screen
All the following are legal for statements in C. The practical application of
such statements is not important here, we are just trying to illustrate
peculiar features of C for that may be useful:-
FOR (X=0;((X>3) && (X<9)); X++) FOR (X=0,Y=4;((X>3) && (Y<9)); X++,Y+=2) FOR (X=0,Y=4,Z=4000;Z; Z/=10)
The second example shows that multiple expressions can be separated a ,.
In the third example the loop will continue to iterate until z becomes 0;
BREAK AND CONTINUE
C provides two commands to control how we loop:
break -- exit form loop or switch.
continue -- skip 1 iteration of loop.
Consider the following example where we read in integer values and process
them according to the following conditions.
If the value we have read is negative, we wish to print an error message and
abandon the loop.
If the value read is great than 100, we wish to ignore it and continue to the
next value in the data. If the value is zero, we wish to terminate the loop.
WHILE (SCANF( ``%D'', &VALUE ) == 1 && VALUE != 0) {
IF (VALUE < 0) {
PRINTF(``ILLEGAL VALUE?N'');
BREAK;
/* ABANDON THE LOOP */
}
IF (VALUE > 100) {
PRINTF(``INVALID VALUE?N'');
CONTINUE;
/* SKIP TO START LOOP AGAIN */
}
/* PROCESS THE VALUE READ */
/* GUARANTEED BETWEEN 1 AND 100 */
....;
....;
} /* END WHILE VALUE != 0 */
THE WHILE STATEMENT
The while statement is similar to those used in other languages although more
can be done with the expression statement -- a standard feature of C.
The while has the form:
WHILE (EXPRESSION)
STATEMENT
For example:
INT X=3;
MAIN()
{ WHILE (X>0)
{ PRINTF("X=%D?N",X);
X-;
}
}
...outputs:
X=3
X=2
X=1
...to the screen.
Because the while loop can accept expressions, not just conditions, the
following are all legal:-
WHILE (X-);
WHILE (X=X+1);
WHILE (X+=5);
Using this type of expression, only when the result of x-, x=x+1, or x+=5,
evaluates to 0 will the while condition fail and the loop be exited.
We can go further still and perform complete operations within the while
expression:
WHILE (I++ < 10); WHILE ( (CH = GETCHAR()) != `Q') PUTCHAR(CH);
The first example counts i up to 10.
The second example uses C standard library functions getchar() - reads a
character from the keyboard - and putchar() - writes a given char to screen.
The while loop will proceed to read from the keyboard and echo characters to
the screen until a 'q' character is read.
NOTE:
This type of operation is used a lot in C and not just with character
reading!! (See Exercises).
THE DO-WHILE STATEMENT
C's do-while statement has the form:
DO
STATEMENT;
WHILE (EXPRESSION);
It is similar to PASCAL's repeat ... until except do while expression is true.
For example:
INT X=3;
MAIN()
{ DO {
PRINTF("X=%D?N",X-);
}
WHILE (X>0);
}
..outputs:-
X=3
X=2
X=1
NOTE:
THE POSTFIX X- OPERATOR WHICH USES THE CURRENT VALUE OF X WHILE PRINTING AND
THEN DECREMENTS X.
SWITCH CASE IN C
Switch case statements are a substitute for long if statements that compare a
variable to several "integral" values ("integral" values are simply values
that can be expressed as an integer, such as the value of a char).
The basic format for using switch case is outlined below.
The value of the variable given into switch is compared to the value following
each of the cases, and when one value matches the value of the variable, the
computer continues executing the program from that point.
SWITCH (
CASE THIS-VALUE:
CODE TO EXECUTE IF
BREAK;
CASE THAT-VALUE:
CODE TO EXECUTE IF
BREAK;
...
DEFAULT:
CODE TO EXECUTE IF
CASES
BREAK;
}
The condition of a switch statement is a value.
The case says that if it has the value of whatever is after that case then do
whatever follows the colon.
The break is used to break out of the case statements.
Break is a keyword that breaks out of the code block, usually surrounded by
braces, which it is in. In this case, break prevents the program from falling
through and executing the code in all the other case statements.
An important thing to note about the switch statement is that the case values
may only be constant integral expressions. Sadly, it isn't legal to use case
like this:
INT A = 10;
INT B = 10;
INT C = 20;
SWITCH ( A ) {
CASE B:
/* CODE */
BREAK;
CASE C:
/* CODE */
BREAK;
DEFAULT:
/* CODE */
BREAK;
}
The default case is optional, but it is wise to include it as it handles any
unexpected cases. It can be useful to put some kind of output to alert you to
the code entering the default case if you don't expect it to.
Switch statements serve as a simple way to write long if statements when the
requirements are met. Often it can be used to process input from a user.
Below is a sample program, in which not all of the proper functions are
actually declared, but which shows how one would use switch in a program.
#INCLUDE
VOID PLAYGAME()
{
PRINTF( "PLAY GAME CALLED" );
}
VOID LOADGAME()
{
PRINTF( "LOAD GAME CALLED" );
}
VOID PLAYMULTIPLAYER()
{
PRINTF( "PLAY MULTIPLAYER GAME CALLED" );
}
INT MAIN()
{
INT INPUT;
PRINTF( "1. PLAY GAME\N" );
PRINTF( "2. LOAD GAME\N" );
PRINTF( "3. PLAY MULTIPLAYER\N" );
PRINTF( "4. EXIT\N" );
PRINTF( "SELECTION: " );
SCANF( "%D", &INPUT );
SWITCH ( INPUT ) {
CASE 1: /* NOTE THE COLON, NOT A SEMICOLON */
PLAYGAME();
BREAK;
CASE 2:
LOADGAME();
BREAK;
CASE 3:
PLAYMULTIPLAYER();
BREAK;
CASE 4:
PRINTF( "THANKS FOR PLAYING!\N" );
BREAK;
DEFAULT:
PRINTF( "BAD INPUT, QUITTING!\N" );
BREAK;
}
GETCHAR();
}
This program will compile, but cannot be run until the undefined functions are
given bodies, but it serves as a model (albeit simple) for processing input.
If you do not understand this then try mentally putting in if statements for
the case statements. Default simply skips out of the switch case construction
and allows the program to terminate naturally.
If you do not like that, then you can make a loop around the whole thing to
have it wait for valid input.
You could easily make a few small functions if you wish to test the code.
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